![]() Powered by the flexibility of Geometry Nodes. ![]() The curves-based hair system first introduced in Blender 3.3 takes a major leap in this release.Ĭreating and grooming fancy hairdos is easier than ever.Īny kind of hair, fur, or grass is possible. Blender Foundation and the online developers community proudly present Blender 3.5!įeaturing a viewport compositor, vector displacement sculpting, built-in hair assets, many lights sampling for Cycles, and so much more. ![]()
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